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After the Breaking of the World

Good design is not about beauty alone, as the work of digital landscape artist Jesse van Dijk demonstrates. The landscapes he creates for the international game and entertainment industry are visually spectacular but also communicate an elaborate design vision. The design also has a concrete function, much as architecture does, in the context of its virtual world. It needs to blend in or jar incongruously, stir emotion or convey a message.

The spectacular and richly detailed After The Breaking of the World can be examined and enjoyed endlessly purely for its richness of detail. But it also encapsulates multiple themes, much like the landscape itself, emphasizing rebuilding and cooperation.

In this digitally created work the landscape has undergone a recent catastrophic split. How this may have happened remains a mystery to the viewer. Two cities strive to literally overcome this traumatic event. The artist has deliberately chosen to leave the symbolic bridge unfinished. Through his chosen perspective, Van Dijk also shows us the sheer scale of the project.

With After the Breaking of the World Jesse van Dijk shows talent beyond the creation of merely beautiful or striking landscapes. His work evinces research into historical architecture, technological developments and the geological processes through which landscapes unfold. "If you create images and structures that are grounded in reality - that obey the laws of nature, complying with physics - the image becomes more expressive and powerful. I always look for something that could theoretically exist in reality. From my experience, the more you keep achievable possibilities in mind, the more creatively expressive the work becomes. My work allows suspension of disbelief by refusing to engage in the merely nonsensical. If reality is discarded outright, it's all too easy to default to the stylistically obvious. You find yourself going for the visual archetypes, and cliche is just around the corner. I don't want to create cliches."

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Jesse van Dijk

Jesse van Dijk (born in The Netherlands, 1977) is considered one of the finest digital landscape artists in the world. He currently works as a concept artist and art director at Bungie Studios in Seattle, and has worked for other high-profile game studios, such as Guerrilla Games. Van Dijk also doubles as freelancer for major Hollywood movie studios and publishers, in addition to working on his own private projects.

Information about the most popular finishes for this product.

Liquid Gloss and Dibond
Acrylic glass and Diasec on Dibond

Jesse van Dijk Personal Work

 

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